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SIGGRAPH 2009 New Written
by Tng Tai Hou Friday, 11 September 2009 This year’s SIGGRAPH in
Fusion-io
makes high speed solid state drives or SSDs. At
SIGGRAPH 2009, Fusion-io announced a new line of ioXtreme workstation storage cards. Each ioXtreme card has an 80 gig capacity and screaming fast
transfer speeds averaging around 520 MB/second. This is well suited for
applications in film and television production, as well as for high-end
gaming setups. Their booth at SIGGRAPH 2009 had a wall of LCD panels
displays, simultaneously displaying 1200 DVD quality video streams from a
single box.
Intersense
showcased its IS-900 MicroTrax product. This has 6
degrees of freedom wide area tracking features for “immersive displays,
simulation & training, cockpit simulators, augmented & mixed reality,
virtual prototyping and film/video production. Options include wireless, high
precision and lightweight tracking sensors.” Product literature points to
application areas in fighter planes such as the F-16, car designs, in studies
of human motion by sports researchers, visualization simulators in
universities, and immersive entertainment showcases.
I like counters. This live counter of
NVIDIA CUDA GPU sales is a kick-ass challenge to competitors. NVIDIA GPUs are used increasingly for real-time rendering of
interactive games with great visual details, as well as in compute-intensive
tasks.
SPHERON-VR showcased a new high
dynamic range video camera. This camera supports HDR video capture with 20 f-stops
of dynamic range in full HD resolution (1920 x1080) at 30 frames per second.
It has a fiber coupled storage unit which affords up to 5 hours of
uncompressed video data. HDR images are incredibly detailed and clear. This
amount of processing power is expensive.
This is a SPHERON-VR HDR imaging
camera. It supports full spherical single scan captures, with 26 f-stops in
one scan, up-to 50 megapixel maximum, and is very
portable.
SpeedTree
Cinema is foliage simulation software which offers extremely realistic
simulations of objects such as the trees seen in the image capture above.
Product literature highlights that Lucasfilm’s
Industrial Light & Magic division has licenses of SpeedTree
Cinema use in its feature films.
Tobii’s
eye tracker products and solutions track the user’s eyes and use the position
of the eye gaze as an input to indicate areas of interest on the screen.
These solutions are used in market research, usability studies, in assistive
applications, and in scientific research. Advertisers are interested in
eyeballs; in the amount of time a pair of eyes (from a targeted customer)
spends on a region of a marketing display. This data is collected and analysed to predict potential customer interests and
improve sales. “Tobii solutions allow effective eye
tracking testing on a wide range of different media such as print ads, TV
commercials, product packaging, shopping shelves, as well as websites,
software, computer games, newsletters, e-mail campaigns, interactive TV and
mobile devices.”
Fraunhofer,
a major research organisation from
The JVC booth has a gorgeous and
expensive-looking large full HD 3D LCD monitor for professional use on
display. It is a 46-inch display, 1-1/2 inches (39mm) thin and “uses JVC’s unique high-quality 3D visual engine to deliver a
natural, flicker-free visual experience. Video input is compatible with
industry standard line-by-line and side-by-side 3D formats”.
Polhemus
is a technology company specialising in motion
tracking. The drum demonstration above utilises
6-DOF sensors attached to each stick. This enables the sticks to be tracked
accurately as the user beats into the air. The slightly visible bulge under
the tablecloth is the magnetic base station which serves as the point of
origin.
Above: demonstration of Polhemus 3D scanner being used live on the complicated
contours of a lion sculpture.
OC3 Entertainment demonstrated the FaceFX product. This is a solution for creating realistic
facial animation from audio files. The system drives facial animation with
audio input and currently supports 7 languages; Mandarin is not one of them,
yet, according to the staff. FaceFX features
lip-synchronization, 3D graphics, and facial animation. “The product makes it
easy to batch process thousands of WAV files for your game, add expressions
to a single animation without ruining the lip-synchronization, tweak an
animation to perfection, or integrate the entire solution into the art
pipeline”.
iPi
Desktop Motion Capture is an entry-level marker-less motion capture
technology. It uses 3 cameras to triangulate and compute positions. This use
of ordinary webcams literally put the mocap option
onto the desktop. The conversion to 3D is done offline to lower costs. The
target customers are small studios, freelance animators and motion capture
enthusiasts. The exhibition lasted three days and
attracted a respectable turnout. As economic stimulants begin to work their
magic around the world, there are some hopeful expectations that the 2010
exhibition will be bigger and will draw a larger audience than this year’s
conference. Judging from the real-time rendering projects and integrated
games content seen this year, perhaps next year’s exhibition will also have
more real-time entertainment product offerings. The exhibition attention also
shifts to SIGGRAPH Asia 2009 in Tai Hou Tng Writing on behalf of the ACM SIGGRAPH
Singapore Chapter taihou@gmail.com |
© 2009 SIGGRAPH Singapore